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  LOX Version 1.12.13 Released (328 Reads) 
Posted by deacon on Monday, November 05, 2007
Topic: Quake2 A new version of the LOX server DLL has been released. Please report bugs in the About LOX forum or PM to QwazyWabbit.

http://www.windowmeister.com/lox

Here is a list of changes since the release of 1.12.9.

 
 

04/18/2006 - Refined voting functions a bit. Added a cvar electautoyes to allow
admins to control whether vote initiator automatically votes yes or not.

Deleted jetpack drop capability.

06/03/2006 - Added g_offworld.c based on Phlem's original off-world teleport
test code and created a new spawn function for special off-world
teleport pads. Still room for improvement but it works.

06/24/2006 - Added some output to the game init to log the size of
entity allocation when the server restarts.

More work on off-world teleport code. String handling, catch
format errors.

07/08/2006 - Added day/night cycle. Eliminated DF_DAYNIGHT. Added minlevel
and modified usage of nightdaytime.

07/09/2006 - LOX 1.12.10 Released.

09/17/2006 - Fixed g_nukes_takedamage bug that caused server crash. Same fix applied
to g_rockets_takedamage.

11/19/2006 - Fixed kamikaze and durg bugs where dead player can be shot for points
or weapons. Bug only occurs where a player is killed but doesn't respawn
immediately keeping his client struct linked to the dead player body.
Rarely occurs in game but closed the hole anyway.

12/17/2006 - Added new scoreboard style. Set newscoreboard 1 in server.cfg
to allow server to send it.

12/27/2006 - More scoreboard modification. Major reorganization of headers
to trim the dependencies. Attempting to organize headers and
source files to more loosely couple the modules. The goal is to
create modules and headers that completely define a feature so
that modifying or adding a new feature is simply a matter of
adding the header and functions and interfacing to them with
a few hooks in the commands, etc. No messing around with a huge
master header. Modified Makefile for semi-automatic dependency
generation.

12/30/2006 - Added vote map next command. Cleaned up Maplist functions.

01/05/2006 - Added duplicate mapname detection in maplist selection. The
maplist selector now looks at the nextmap and the current
map and skips to the second nextmap if the first would be
a duplicated run.

01/06/2006 - Fixed up ClientCommand, eliminated a local var and goto's.

02/07/2007 - Fixed infinite recursion on some buggy maps when using wall-piercing
railgun. Stack overflow killed server.

02/16/2007 - LOX Version 1.12.12 Released

02/21/2007 - Fixed sticky grenades to allow player to move freely even with
grenades stuck on him.

Fixed vortex, airfist and mace to stop them from pushing/pulling
power-ups and weapons around on the map. Might create a cvar to turn
this off/on so "purists" who want the old ways can configure it.

06/11/2007 - Fixed airstrike hole. It was possible to command airstrike and then
switch to a forbidden grenade type and airstrike would deliver it.

10/20/2007 - Fixed null pointer exception causing server crash if decoy was
spawned into space where players would otherwise die and then the
decoy was fired upon making him seek a target.
Bug reported by Don'tKillMe.

10/27/2007 - Fixed backpack bug where player would get excess items.

10/28/2007 - LOX Version 1.12.13 Released
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