Weapons Of Destruction: Lethal Orifice eXamination

 

Binding Commands History How to install Linux Server setup LOX Development Progress Weapons

 

 

There are two ways to enjoy Weapons of Destruction: LOX

Single-player
The Strogg won't know what hit them.  To make things a little more fair, you might want to select Nightmare skill level -- type "skill 3" at your Q2 console.

Deathmatch
The classic way.  Get a bunch of your friends together and blow each other to smithereens.  Or join a public server and wreak chaos on  total strangers.  Either way is fun.

Coop mode 
Multiplayer against Stroggs, LOX weapons are all enabled, the behavior of some weapons against Stroggs is unknown, so enjoy already!

CTF: LOX
The current versions, beginning with 1.12.6 now supports CTF Extinction, a two team variation of CTF without the flags. Red team and blue team compete head-to-head for control of all the spawn pads in the map. At the beginning of a map, all the pads are green, as each player runs over a pad the pad changes to his team's color. Once all the players have spawned for the first time they can only respawn on pads belonging to their team. There can only be as many players on that team as there are pads of that team's color. Once all the pads are claimed by a team the other team must convert them to their own color by running over them. The game is won on two levels: total frags and extinction of the other team. To win the game you must convert all the pads to your color and frag all the other team's players into extinction. Each map is played in two rounds with each team initially spawning at opposite ends of the map and trading ends for round two. The mode is set in a dedicated server by setting ctf to 1 and setting some other variables. The Extinction maps need special entities added in order to play well, these entities can be added to any map by creating special "ent" files containing the necessary entities and they will be added to the map when the server loads it. Each ent file bears the name of the map it's for. For example,  carena.bsp is the map, carena.ent is the ent file for it. The ent files are stored in the quake2/lox/ent folder and retrieved as each map is loaded. Some sample ent files are included with the new package.

I hope you enjoy playing this mod as much as I have and I hope this mod will last many more years on this classic game called Quake 2.

QwazyWabbit<WOS>

Weapons of Destruction: LOX adds several new weapons and features to the game.  All the weapons are available as "alternates" to the normal weapons.  Once you grab a normal weapon and select it, select it again to get the alternate weapon.  (Select it again to return to the normal weapon.  You get the idea.)  There are seven different types of grenades; keep selecting grenades to run through the list.  All these weapons can also be selected from the inventory, or with "use" commands.

 

KEY 1:  

Blaster: Standard Blaster - fires red or blue lasers.

Super Blaster: The alternate Blaster.  Fires a red bolt with a sparkling red trail and does quite a lot of damage.  Uses 5 cells per shot.

Flare Gun: Another alternate to the Blaster. Fires a flare into the air that will slowly go to the ground.

Mace: Use this weapon to blind your opponents.

 

KEY 2:  

Shotgun

Explosive Shotgun: The alternate shotgun. Fires an explosive shell at whatever you aim at.

Sniper Gun: The alternate shotgun.  Fires a very powerful bolt that usually 'gibs' your opponent, but it's very slow to reload and takes 5 shells per shot.

Airfist: Big blast of air to push

Sword

 

KEY 3:  

Super Shotgun

Explosive Super Shotgun: The alternate Supershotgun.  Like the Supershotgun but fires explosive shells instead.

Freeze Gun: The alternate Supershotgun.  Freezes your opponent in place so that you can dispatch them with conventional weaponry.  Or just freeze them to death, if you like.  The more you freeze them, the longer they stay frozen. Uses 10 cells per shot.

Super Rail Shotgun: Double Barrel Railgun

Note: The Super Shotgun now has a big kickback.  Shoot someone and they go flying; if the shot doesn't kill them, maybe they'll die when they slam into the wall.

 

KEY 4:  

Machine Gun

Machine Rocket Gun: The alternate machinegun, and everyone's favorite it seems.  Instead of bullets, this fires a steady stream of rockets. They're not as powerful as normal rockets, but then you can't bombard a whole area with normal rockets.  Uses 2 bullets per shot.

Burst-fire machinegun: If you have the regular machinegun selected, "cmd firemode" will switch between fully-automatic mode (the usual) and a new burst-fire mode.  It'll shoot 6 bullets in a quick burst. Surprisingly effective!

Nailgun: Just as the name says. You get to fire nails at people. Hehehe. have fun and nail your enemies to death.

Pulse Rifle: Slow flying razor projectiles that ricochet off of walls!

 

 

KEY 5:  

Explosive Chaingun: Like the Chaingun but fires explosive bullets rather than the regular bullets.

Streetsweeper: The alternate Chaingun.  Fires a steady stream of shotgun shells.  Tends to clear the way -- just charge through a group of enemies and watch them disappear.

Explosive Streetsweeper: The alternate Chaingun.  Fires a steady stream of shotgun explosive shells.  Tends to clear the way -- just charge through a group of enemies and watch them disappear.

SuperBlastersweeper: Another alternate Chaingun. Fires a steady stream of Superblaster blots.

Freezersweeper: Another alternate Chaingun. Fires a steady stream of freezer blots.

Grenadesweeper: Another alternate Chaingun. Fires a steady stream of regular grenades.

Bazookasweeper: Another alternate Chaingun. Fires a steady stream of regular grenades.

Railgunsweeper: Another alternate Chaingun. Fires a steady stream of Rails. One of the Lopez's and Gametokens favorite weapons. It's a shower of death on your enemies.

Chunk Gun: Another alternate Chaingun. Do you guys remember the nice 'gib' gun back in quake. Well because of Z'ha'dums insistence we had to bring it back but with a twist. Shoot your enemies or shoot the 'gibs' on the ground. When someone gets hit by them or steps on them they will get infected and hurt. This is a great weapon to isolate a room with.

Flamesweeper: Another alternate Chaingun. This is an improved version of the Flamethrower. It has a shorter range but causes more damage.

Snipersweeper: Well since we had the Railgunsweeper this we couldn't leave this one out now could we?

Sticking Grenadesweeper: Like the Grenadesweeper but fires sticking grenades instead.

 

KEY 6:  

Grenade Launcher: Will lob whatever grenade type you selected last.

Bazooka: The alternate grenade launcher.  Instead of lobbing grenades, it fires them in a straight line.  Like the Grenade Launcher, it fires whatever type of grenade you selected last.

Sticking Grenade: Use this alternate for the grenade launcher to launch any of the DM grenades that will stick to whatever surface they hit, and I mean whatever surface, yes this does mean players too.

Buckyball Launcher: This alternate grenade launcher will fire Buckyballs similar to the Buckyballs in the chaos mod.

Double Impact: Like the grenade launcher but fires two grenades instead of one.

Floating Mine Launcher: Lays aerial mines. Uses DM grenades of your choice.

darKMajick Grenades:
The Alternate grenades using the 'G' key you can deploy the following:

Blindness Grenade:     Will launch a grenade that when it explodes will blind anyone in a certain radius.
Cataclysm Device: Has to be seen to be believed. Explodes like an atomic bomb, complete with a shockwave that tends to kill everything.
Cluster Grenade: Explodes into several other grenades.
Freeze Grenade:   Like the Rail bomb but shoots freeze bolts instead.
Note: The original complaint was that Freezer Grenades were too wimpy. I powered them up but they created way too much lag and were still rather wimpy at actually hitting any targets. I have been attempting to create a freezer ZONE around the detontation but this has some bugs in it that I have not quite solved. I will RELEASE the 1.12.x code with the freeze grenades as they are with the recommendation that SERVER ADMINS weapon ban them so players don't wonder why they don't work right.
Homer Grenade:       Will launch a grenade that when it explodes will launch 4 weak homing rockets.
Napalm Grenade:  Explodes into a bunch of fire and burning explosions.
Plasma Grenade:     Explodes into a BFG shot.
Plasma Cluster Grenade: A virtual 'Tree of Death'.
Positron Grenade:  Will launch a grenade that when it explodes will create the positron ball of fire
Rail Bomb:   Explodes into several Railgun shots.
Rocket Grenade:  Will launch a grenade that when it explodes will launch 4 weak rockets.
Shrapnel Grenade:    Explodes into a bunch of flaming shrapnel.
Teleport Grenade:  Teleports you where ever you aim it. Though be warned using it as a normal hand grenade will cause you pain. Use it to telefrag your favorite LOX player.

 

KEY 7:  

Rocket Launcher

Homing Rocket Launcher: The alternate Rocket Launcher.  Aim in someone's general direction and fire; it'll do the rest, we really mean it.

Skipper Homing Rocket: Another alternate Rocket Launcher. Does anyone remember the original Wing Commander? We did, and we recreated the skipper torpedoes from the game. Basically these bad boys will cloak and uncloak until they hit an enemy. But watch out they have a mind of their own and will chase you if provoked.

Guided Missile:  Another alternate to the rocket launcher. When you fire this rocket you will chase the rocket and guide it with your mouse. Another camper killer weapon.

Spiral Rocket Launcher:  This is another alternate to the rocket launcher. It shoots three rockets. There is the main rocket in the center while the other two spiral around the first. It makes for an interesting effect.

 

KEY 8:  

HyperBlaster

Positron: This alternate envelopes your target in a Fireball of energy

Plasma Rifle: The alternate Hyperblaster.  Fires a beam that you can wave around; it tends to fry anything it touches.

Icecube Gun: Another alternate to the Hyperblaster. The more you hold it down the more damage it will do. It is really a cool gun.

Disruptor: All I have to say is when you see the black spots run away.

 

KEY 9:  

Railgun

Lightning Gun: When you use this alternate to the Hyperblaster you can shock your enemies to death. But be warned, do not, and I say, do not jump into watery areas with this weapon.

Sonic Railgun: Another alternate to the Railgun. The longer you hold down the attack button the more damage it will do. There is a damage cap though of 250 points.

Durg Gun: Another alternate to the Railgun, Drop Your Gun. Shot this at your enemy and they will drop their current weapon. Ever get sick of those people who use the Railgunsweeper all the time, well here's your chance.

Kaminit Gun: When someone gets hit by this weapon their 'Kamikaze' sequence will get initiated. LOL.

Wall Piercing Railgun: Ever get mad cause someone decides to hide behind a wall when you want to rail them? Well now you can get them with this Railgun.

Note: The standard Railgun now uses 4 slugs per shot.  All slug quantities and capacities have been boosted by 4 times, to account for this.

Flame Thrower: The alternate Railgun.  It has a longer range than the Flamesweeper but it causes less damage. Uses 1 slug per fire and fires quite rapidly.

 Antimatter Cannon: Good short range weapon. Rips target apart with a violent explosion

Nuke: The name says it all.

 

KEY 0:  

BFG

FBFG: An alternate to the BFG10K. When it shoots it's lasers it will freeze the people that it hits instead of killing them

Vacuum Maker: Another alternate to the BFG. When you use this you can bring in anything that is not attached to the ground. When I say everything I mean everything.

Energy Vortex: Launch this and run, very, very fast. Anything that gets within its radius will get sucked in and crushed. It's pretty uncomfortable.

Here are the specifics on Fire damage (partly from the Napalm mod text file by Patrick Martin). 
Note: Monsters and players that catch on fire will burn for at least 5 seconds.

The following will extinguish the fire:

  1. The player immerses in liquid at waist deep. Crouching can help if the liquid is too shallow.

  2. The player picks up adrenaline or Mega Health.

  3. The player activates an invulnerability Power up.

  4. Health box has a percent chance equal to its power of extinguishing the fire.  If the fire is not extinguished, then it will speed up the time when the fire burns out.

  5. A bio-suit greatly reduces the chances of catching on fire and offers partial immunity to indirect fire damage.

  6. Active power armor reduces the chance of igniting.

  7. If a fire "ignites" a target already on fire, then the time before the fire burns out is reset.

  8. All frags go to the entity who ignited the target most recently.

Some monsters, such as tanks or bosses (except the Makron), cannot burn.

There are a few more weapon-like features not done with "alternate" weapons:

Airstrike: Just point and paint a target and let the flyboys take care of the rest. They will pound the painted location with 10 rockets. But watch out they can be intercepted.

Sweeper Fire Mode: Ever wondered what would happen if you could increase the fire rate of the Railgunsweeper well, now you can. But if you increase the speed in which the sweepers fire you will use more ammo and also will increase the temperature of the weapon which might cause it to explode.

Laser Tripwires: Much like the Duke Nukem 3D laser-tripped grenades. Set up a darKMajick grenade to fire when they walk through a Laser beam. The wall-mounted (floor-mounted, ceiling-mounted, door-mounted, whatever) grenade can also be shot at until it blows up.  Takes 5 cells, plus the grenades.

Tractor Beam: When all else fails, use 'The Force'.  Pull a player or monster toward you or push them away.

Tracker: Well we did it again, we added a WoD:LOX exclusive feature. Now you might be asking yourselves, what is so original about the trackers, aren't they just like normal turrets? Well, no they're not. When you drop one it will look like a skull 'gib', depending on what weapon you were using at the time is what it will shoot.
Note: Kaminit, super rail shotgun, and disruptor trackers have been added.
A Kaminit tracker takes one shot and dies soon after the player it hits.
Super rail shotgun tracker shoots regular rail shots multiple times, just like a railgun tracker would.
Disruptor trackers shoot multiple shots but don't always hit on target.
Freezer trackers are fixed.

Kamikaze: When all else *really* fails.  This isn't entirely a weapon, since it kills you, so it is intended for Deathmatch only.  It sends a big explosion from where you die...kind of like strapping a huge time bomb on your chest and setting it off.

Swinging Grappling Hook: This is not a glorified flying machine, like the grapples in other mods. Not only do you swing around as you use it, but you can seriously hurt yourself if you use it wrong. You can also make the line grow or shrink at will.

Decoy: Sort of like the Hologram in Duke3D, except it shoots at players.

Scanner: Track players down in DM. (LOX MODIFICATION) Well the original scanner was pretty good, but now we made it better. It can be 'repositioned' now. If you just use the scanner as is it will stay in the center but, if you do scanner you will be able to relocate the scanner. When it is at the original position it's coordinates are 0,0.

Jetpack: This replaces the quad. (Who needs quad damage with all these heavy weapons? Right.) Will let you fly, but it's got all the problems of a real jetpack: you have to work at it to avoid slamming into walls and so on.

Laser sight: A little red ball will dance in front of you, showing you where your gun is pointed. It'll glow brighter once it finds a target. But be careful, everyone else can see it too.

Sniper Zooming: Press F11 to cycle through views and F10 to switch back to your normal view as a sort of a "panic button".

Night Vision: this only works right in GL (3dfx) mode.

Kamikaze: In the code cleanup of the Kamikaze I found some original code that specified the range of the Kamikaze explosion. It conflicted with a somewhat reduced range in the old LOX that was hard coded. I chose to use the original damage and range. Kamikaze now inflicts 600 damage at a range of 800 quake units so if you KAMI someone, RUN LIKE HELL AWAY FROM HIM. It should be really interesting to see how kamikaze works in some of these smaller maps. If this range proves excessive, I will fix it in the next release.
Note: X7 found a nice BANZAI! sound in the LOX PAK files and I changed the Kamikaze code to use it. Kamikaze is a laugh riot when you hear it.

Cloak: This essentially nullifies the homing weapons and the scanner. If you use this command it will hide you from the scanner and make it so the homing weapons don't home on you.  BUT, in turn you glow 'visibly' to other players that is you.
Note: Cloak and invisibility now protects against homer and skipper rockets. There was a bug in the old code preventing cloak from doing the job. Homers/skippers become conventional rockets if the player launching them is cloaked. Angle of Mercy and Angel of Energy defend against homers.

Detonate: Bind this command to a key. Use the command whenever you want to detonate an explosive.

Explosive: Bind this command to a key. Whenever you want to use it press the bound key and then fire from the grenade launcher. You can only have one grenade out at a time and when you fire a second grenade the old grenade will detonate.

Invisibility: This is our second in the cloaking family. When you use it you become invisible to your opponents but your blip is still on the scanner and the homing weapons can still home on you. This is the ultimate Sniper tool.

GUIDED MISSILE and GUIDED NUKE: The age-old bug that caused players to end up in quake2 space locked up because they launched a Guided Missile at someone with Angel of Mercy has been fixed. Now the Angel of Mercy can eat the rocket and the launching player gets his point of view back.
Note: Guided Missile shows a head gib in flight. Guided Nuke shows a conventional missile in flight. The SPIRAL ROCKETS are also head gibs. These changes are courtesy of Phlem.

Flashlight: Ever have problems with a camper hiding out in the dark, camping out and sniping everyone that he sees? Well with this you can find them and put a stop to them.

Check Stats: Have you ever wanted to know how healthy your enemies are? Well know you can know by using the 'checkstats' command. By using this command you will be able to know how much health and armor you enemies have, and how far away they are from your current location.

RANGE or RANGEFINDER: This displays the range to the target in your cross-hairs. This target can be a wall or a rock or another player.

HEIGHT: This command displays your height within the map coordinate space.

SKINLIST: The skinlist command was added to the server to allow players to list the players and skins when playing LOX with teams-by-skins enabled. This allows admins or players to see who is running what skin and avoid conflicts in melee deathmatch or to join up teams by changing to a team skin.

ID or playerid: This displays the player name and skin of the player in your cross-hairs. This is much better than it used to be, I relocated it immediately below the bottom edge of the scanner in the middle of the screen so that you don't have to move your eyes all over the screen to ID who you're looking at.

ANTICAMPER: The anti-camper mode can now be set by server admin by setting DF_CAMPER in the DMFLAGS, (add 262144 to current dmflags). The default time is 60 seconds, the cvar campertime can be set in the server.cfg file to any number of seconds from 5 to 600. The player is warned to start moving 6 seconds before he dies.
This should fix the wall/rock hiders reeel gooood.

FPH): This displays your frag rate in Frags Per Hour. This display is a little kinky in that it doesn't show up unless the FPH is non-zero. The first time you turn it on it may not display at all unless you have a few frags accumulated. Negative frags yields negative frag rates.

Map Voting: Users can now VOTE for a map at any time.
Type "vote map mapname" at the console (without quotes of course) to initiate the map vote. The announcement is made and the initiator can then vote yes or no. Reminders are sent in case anyone missed the announcement. Players vote in the console by typing YES or NO (upper or lower case doesn't matter) and the votes are tallied. If the vote passes, the map is changed immediately. If the vote fails or times out, play on the current map continues. If you are alone on the map, do vote map mapname and then yes at the console and change the map without need for rcon. If the map does not exist on the server, the current map does not change even though it says it will.

User Manual: Type "man weapon" at the console and the game will tell you about that weapon or feature. For example, type "man angeloe" for a short description of the Angel of Energy. This is actually an old feature, I have been adding and making changes as needed. I am always looking for improvements to the man pages, so if you have something to suggest, post it to me.

 

ANGELS
*WARNING: Being cloaked or invisible does not hide you from any angels*
Blindness: Let this angel rip and your enemies will never see that single Rail shot coming at them.
Death: A small glowing spirit orbits you constantly. Whenever you fire, it fires too, in whichever direction you're facing effectively doubling your firepower (at the cost of double ammo use, of course).
Energy: Like Angel of Mercy protects you from the following weapons: plasma, bfg blast, bolt, flare, positron, floating mine, positron explosion, cataclysm explosion, plasma explosion, pulse, homing rocket, nuke. As with Angel of Mercy sometimes it doesn't protect
Flame: With this angel you can be hot, really hot. Just light this angel up and you can burn all of your opponents up.
Frost: A cool new angel that will make your opponents freeze in their tracks. Let this little helper loose and it will freeze anyone who comes close to you but watch out, it may mistake you for an enemy sometimes.
Horror: Ever want to scare the 'begezuz' out of your opponents, well with this angel you can.
Life: A different small glowing spirit orbits you, picking up any items you pass by.
Mercy: Protects against the following weapons: plasma, grenade, rocket, bfg blast, bolt, super shotgun, buckey ball, flare, spike, positron, pulse, homing rocket, guided rocket, guided nuke, nuke.
Note Angel of Mercy deflects the Angel of Frost.
Plague: Rapidly depletes your opponent's health until he has only 10 health points left, making him an easy kill. The range of the angel is 100 quake units. Flying the Angel of Life gives immunity to plague. Plague rate of decay is set at 5 health points per client cycle (50 points per second).
Revenge: Depletes other players health by 50% per time tick while in contact with the opponent until their health is reduced to about 25 points. This even works against regeneration holders.  Use this to get close to a regen or vamp and then wham! Easy kill, right?
Note: Angel of Revenge deflects the Angel of Revenge.
Unfreeze: Don't you hate it when you get frozen? Well now with this little baby you can get unfrozen.
Note: Angel of Unfreeze deflects the Angel of Frost.

A word about FLARES. Some losers like to lag the server with flares. You can now clean them up buy running through the flare cluster with Angel of Energy or Angel of Mercy flying and they will eat up the flares. Yeah, baby!

 

Armor

  

Bullet: Same as Slug and Cell armor but protects against Bullet weapons.
Cell: AND do you ever get tired of those people who always using the Positron or Freezer? Well now with this new armor you can enjoy yourself at their expense. You have a 300 to 1 chance of getting this armor. When you do get the armor those people who do abuse the Positron and Freezer will get also nice surprise.
Grenade: Same as Slug and Cell armor but protects against Grenade weapons.
Rocket: Same as Slug and Cell armor but protects against Rocket weapons.
Shell: Same as Slug and Cell armor but protects against Shell weapons.
Slug: Ever get tired of those people who always use the Railgun or Railgunsweeper? Well now with this new armor you can enjoy yourself at their expense. You have a 300 to 1 chance of getting this armor. When you do get the armor those people who do abuse the Railgun or Railgunsweeper will get a nice surprise.

 

Finally, some of the standard weapons have been modified:

The rockets from the standard Rocket Launcher, and hand-thrown grenades, will spray fire when they explode.

When you grab a machinegun, you get the Machine-Rocket gun first. Similarly, when you grab a Railgun, the Flamethrower comes up first.

Lasted edited on 02/08/2005