There are two ways to enjoy Weapons of Destruction: LOX
Single-player
The Strogg won't know what hit them. To make things a little more fair, you might want to select Nightmare skill level --
type
"skill
3" at your Q2 console.
Deathmatch
The classic way. Get a bunch of your friends together and blow each other to smithereens. Or join a public server
and wreak chaos on total strangers. Either way is fun.
Coop mode
Multiplayer against Stroggs, LOX weapons are all enabled, the
behavior of some weapons against Stroggs is unknown, so enjoy already!
CTF: LOX
The current versions, beginning with 1.12.6 now supports CTF Extinction,
a two team variation of CTF without the flags. Red team and blue team compete head-to-head for control of all the spawn pads in the map.
At the beginning of a map, all the pads are green, as each player runs over a pad the pad changes to his team's color. Once all the
players have spawned for the first time they can only respawn on pads belonging to their team. There can only be as many players
on that team as there are pads of that team's color. Once all the pads are claimed by a team the other team must convert them to
their own color by running over them. The game is won on two levels: total frags and extinction of the other team. To win the game you
must convert all the pads to your color and frag all the other team's players into extinction. Each map is played in two rounds with each
team initially spawning at opposite ends of the map and trading ends for round two. The mode is set in a dedicated server by setting ctf
to 1 and setting some other variables. The Extinction maps need special entities added in order to play well, these entities can be added
to any map by creating special "ent" files containing the necessary entities and they will be added to the map when the server loads it.
Each ent file bears the name of the map it's for. For example, carena.bsp is the map, carena.ent is the ent file for it. The ent
files are stored in the quake2/lox/ent folder and retrieved as each map is loaded. Some sample ent files are included with the new package.
I hope you enjoy playing this mod as much as I have and I hope this mod will last many more years on this classic game called Quake 2.
QwazyWabbit<WOS>

Weapons of Destruction: LOX adds several new weapons and features to the
game. All the weapons are available as "alternates" to the
normal
weapons. Once you grab a normal weapon and select it, select it again
to get the alternate weapon. (Select it again to return to the normal
weapon. You get the idea.) There are seven different types of
grenades;
keep selecting grenades to run through the list. All these weapons can
also be selected from the inventory, or with "use" commands.
KEY 1: 
Blaster:
Standard Blaster -
fires red or blue lasers.
Super Blaster: The alternate Blaster. Fires a red bolt with a sparkling
red trail and does quite a lot of damage. Uses 5 cells per shot.
Flare Gun: Another alternate to the
Blaster. Fires a flare into the air
that will slowly go to the ground.
Mace: Use this weapon to blind your opponents.
KEY 2: 
Shotgun
Explosive Shotgun: The alternate shotgun. Fires an explosive shell at
whatever you aim at.
Sniper Gun: The alternate shotgun. Fires a very powerful bolt that
usually 'gibs' your opponent, but it's very slow to reload and takes 5 shells per shot.
Airfist:
Big blast of air to push
Sword
KEY 3: 
Super
Shotgun
Explosive Super Shotgun: The alternate
Supershotgun. Like the
Supershotgun but fires explosive shells instead.
Freeze Gun: The alternate Supershotgun. Freezes your opponent in place
so that you can dispatch them with conventional weaponry. Or just freeze them to death, if you like. The more you freeze them, the longer
they stay frozen. Uses 10 cells per shot.
Super
Rail Shotgun: Double Barrel Railgun
Note: The Super
Shotgun now
has a big kickback. Shoot someone and they go flying; if the shot
doesn't kill them, maybe they'll die when they slam into the wall.
KEY 4: 
Machine
Gun
Machine Rocket Gun: The alternate machinegun, and everyone's favorite it
seems. Instead of bullets, this fires a steady stream of rockets. They're not as powerful as normal rockets, but then you can't bombard
a whole area with normal rockets. Uses 2 bullets per shot.
Burst-fire machinegun: If you have the regular machinegun selected, "cmd firemode" will switch between fully-automatic mode (the usual)
and a new burst-fire mode. It'll shoot 6 bullets in a quick burst. Surprisingly effective!
Nailgun: Just as the name says. You get to fire nails at people. Hehehe.
have fun and nail your enemies to death.
Pulse
Rifle: Slow flying razor projectiles
that ricochet off of walls!
KEY 5: 
Explosive Chaingun: Like the Chaingun but fires explosive bullets rather
than the regular bullets.
Streetsweeper: The alternate Chaingun. Fires a steady stream of shotgun
shells. Tends to clear the way -- just charge through a group of enemies and watch them disappear.
Explosive Streetsweeper: The alternate Chaingun. Fires a steady stream of
shotgun explosive shells. Tends to clear the way -- just charge through a group of
enemies and watch them disappear.
SuperBlastersweeper: Another alternate Chaingun. Fires a steady stream of
Superblaster blots.
Freezersweeper: Another alternate Chaingun. Fires a steady stream of freezer blots.
Grenadesweeper: Another alternate Chaingun. Fires a steady stream of regular grenades.
Bazookasweeper: Another alternate Chaingun. Fires a steady stream of regular grenades.
Railgunsweeper: Another alternate Chaingun. Fires a steady stream of
Rails. One of the Lopez's and Gametokens favorite weapons. It's a shower of death on your enemies.
Chunk Gun: Another alternate Chaingun. Do you guys remember the nice
'gib' gun back in quake. Well because of Z'ha'dums insistence we had to bring it back but with a twist. Shoot your enemies or shoot the
'gibs' on the ground. When someone gets hit by them or steps on them they will get infected and hurt.
This is a great weapon to isolate a room with.
Flamesweeper: Another alternate Chaingun. This is an improved version of
the Flamethrower. It has a shorter range but causes more damage.
Snipersweeper: Well since we had the Railgunsweeper this we couldn't leave this
one out now could we?
Sticking Grenadesweeper: Like the Grenadesweeper but fires sticking grenades
instead.
KEY 6: 
Grenade
Launcher: Will lob whatever grenade type you selected last.
Bazooka: The alternate grenade
launcher. Instead of lobbing grenades, it fires them in a straight
line. Like the Grenade Launcher, it fires whatever type of grenade you
selected last.
Sticking Grenade: Use this alternate for
the grenade launcher to launch any of the DM grenades that will stick to
whatever surface they hit, and I mean whatever surface, yes this does mean
players too.
Buckyball Launcher: This alternate grenade
launcher will fire Buckyballs similar to the Buckyballs in the chaos mod.
Double Impact: Like the grenade launcher
but fires two grenades instead of one.
Floating
Mine Launcher: Lays
aerial mines. Uses DM grenades of your choice.
darKMajick
Grenades:
The Alternate
grenades using the 'G' key you can deploy the following: |
|

|
| Blindness Grenade: |
Will launch a grenade that when it explodes will
blind anyone in a certain radius. |
| Cataclysm
Device: |
Has to be seen to be believed.
Explodes like an atomic bomb, complete with a shockwave
that tends to kill everything. |
| Cluster
Grenade: |
Explodes into several other grenades. |
| Freeze
Grenade: |
Like the Rail bomb but shoots freeze bolts instead.
Note: The original complaint was that Freezer
Grenades were too wimpy. I powered them up but they created way too
much lag and were still rather wimpy at actually hitting any targets.
I have been attempting to create a freezer ZONE around the detontation
but this has some bugs in it that I have not quite solved. I will
RELEASE the 1.12.x code with the freeze grenades as they are with the
recommendation that SERVER ADMINS weapon ban them so players don't
wonder why they don't work right.
|
| Homer
Grenade: |
Will launch a grenade that when it explodes will launch 4 weak homing rockets. |
| Napalm
Grenade: |
Explodes into a bunch of fire and burning explosions. |
| Plasma
Grenade: |
Explodes into a BFG shot. |
| Plasma Cluster
Grenade: |
A virtual 'Tree of Death'. |
| Positron Grenade: |
Will launch a grenade that when it explodes will
create the positron ball of fire |
| Rail
Bomb: |
Explodes into several
Railgun shots. |
| Rocket
Grenade: |
Will launch a grenade that when it explodes will launch 4 weak rockets. |
| Shrapnel
Grenade: |
Explodes into a bunch of flaming shrapnel. |
| Teleport
Grenade: |
Teleports you where ever you aim it. Though be warned using it as a normal hand grenade will
cause you pain. Use it to telefrag your favorite LOX player. |
KEY 7: 
Rocket Launcher
Homing Rocket Launcher: The alternate Rocket Launcher. Aim in someone's
general direction and fire; it'll do the rest, we really mean it.
Skipper Homing Rocket: Another alternate Rocket Launcher. Does anyone remember
the original Wing Commander? We did, and we recreated the skipper torpedoes from
the game. Basically these bad boys will cloak and uncloak until they hit an
enemy. But watch out they have a mind of their own and will chase you if provoked.
Guided Missile: Another alternate to the rocket launcher. When you fire
this rocket you will chase the rocket and guide it with your mouse. Another camper
killer weapon.
Spiral Rocket Launcher: This is another alternate to the rocket launcher.
It shoots three rockets. There is the main rocket in the center while the other two spiral around the first. It makes for an interesting effect.
KEY 8: 
HyperBlaster
Positron:
This alternate envelopes your target in
a Fireball of energy
Plasma Rifle: The alternate Hyperblaster. Fires a beam that you can
wave around; it tends to fry anything it touches.
Icecube Gun: Another alternate to the Hyperblaster. The more you hold it down
the more damage it will do. It is really a cool gun.
Disruptor: All I have to say is when you see the black spots run away.
KEY 9: 
Railgun
Lightning Gun: When you use this alternate to the Hyperblaster you can shock
your
enemies to death. But be warned, do not, and I say, do not jump into watery areas
with this weapon.
Sonic Railgun: Another alternate to the Railgun. The longer you hold down the
attack button the more damage it will do. There is a damage cap though of 250
points.
Durg Gun: Another alternate to the Railgun, Drop Your Gun. Shot this at your
enemy and they will drop their current weapon. Ever get sick of those people who use the
Railgunsweeper all the time, well here's your chance.
Kaminit Gun: When someone gets hit by this weapon their 'Kamikaze' sequence will get
initiated. LOL.
Wall Piercing Railgun: Ever get mad cause someone decides to hide behind a wall
when you want to rail them? Well now you can get them with this Railgun.
Note: The standard Railgun now uses 4 slugs per shot. All slug
quantities and capacities have been boosted by 4 times, to account for this.
Flame Thrower: The alternate Railgun. It has a longer range than the
Flamesweeper
but it causes less damage. Uses 1 slug per fire and fires quite rapidly.
Antimatter
Cannon: Good short range weapon. Rips
target apart with a violent explosion
Nuke:
The name says it all.
KEY 0: 
BFG
FBFG: An alternate to the BFG10K. When it shoots it's lasers it will freeze the
people that it hits instead of killing them
Vacuum Maker: Another alternate to the BFG. When you use this you can bring in
anything that is not attached to the ground. When I say everything I mean everything.
Energy Vortex: Launch this and run, very, very fast. Anything that gets within
its radius will get sucked in and crushed. It's pretty uncomfortable.

Here are the specifics
on Fire damage (partly
from the Napalm mod text file by Patrick Martin).
Note:
Monsters and players that catch on fire will burn for at least 5 seconds.
The following will extinguish the fire:
-
The player immerses in liquid at waist deep.
Crouching can help if the liquid is too shallow.
-
The player picks up adrenaline or
Mega Health.
-
The player activates an invulnerability
Power up.
-
Health box has a percent chance equal to its power of extinguishing the fire. If the fire is not
extinguished, then it will speed up the time when the fire burns out.
-
A bio-suit greatly reduces the chances of catching on fire and offers partial immunity to indirect fire damage.
-
Active power armor reduces the chance of igniting.
-
If a fire "ignites" a target already on fire, then the time before the fire burns out is reset.
-
All frags go to the entity who ignited the target most recently.
Some monsters, such as tanks or bosses (except the
Makron), cannot
burn.
There are a few more weapon-like features not
done with "alternate" weapons:
Airstrike: Just
point and paint a target and let the flyboys take care of the rest. They will
pound the painted location with 10 rockets. But watch out they can be
intercepted.
Sweeper Fire Mode:
Ever wondered what would happen if you could increase the fire rate of the Railgunsweeper well, now you can. But if you increase the speed in which the
sweepers fire you will use more ammo and also will increase the temperature of
the weapon which might cause it to explode.
Laser
Tripwires: Much like the Duke Nukem 3D laser-tripped grenades. Set
up a darKMajick grenade to fire when they walk through a Laser beam. The
wall-mounted (floor-mounted, ceiling-mounted, door-mounted, whatever) grenade
can also be shot at until it blows up. Takes 5 cells, plus the grenades.
Tractor Beam: When all else fails, use 'The
Force'. Pull a player or monster toward you or push them away.
Tracker: Well we did it again, we added a
WoD:LOX exclusive feature. Now you might be asking yourselves, what is so
original about the trackers, aren't they just like normal turrets? Well, no
they're not. When you drop one it will look like a skull 'gib', depending on
what weapon you were using at the time is what it will shoot.
Note: Kaminit, super rail shotgun, and disruptor trackers have been
added.
A Kaminit tracker takes one shot and dies soon after the player it hits.
Super rail shotgun tracker shoots regular rail shots multiple times, just like
a railgun tracker would.
Disruptor trackers shoot multiple shots but don't always hit on target.
Freezer trackers are fixed.
Kamikaze: When all else *really*
fails. This isn't entirely a weapon, since it kills you, so it is
intended for Deathmatch only. It sends a big explosion from where you
die...kind of like strapping a huge time bomb on your chest and setting it
off.
Swinging
Grappling Hook: This is not a glorified flying machine, like the
grapples in other mods. Not only do you swing around as you use it, but you
can seriously hurt yourself if you use it wrong. You can also make the
line grow or shrink at will.
Decoy:
Sort of like the Hologram in Duke3D, except it shoots at players.
Scanner:
Track players down in DM. (LOX MODIFICATION) Well the original
scanner was pretty good, but now we made it better. It can be 'repositioned'
now. If you just use the scanner as is it will stay in the center but, if you
do scanner
you will be able to relocate the scanner. When it is at the original position
it's coordinates are 0,0.
Jetpack:
This replaces the quad. (Who needs quad damage with all these heavy weapons?
Right.) Will let you fly, but it's got all the problems of a real jetpack: you
have to work at it to avoid slamming into walls and so on.
Laser sight:
A little red ball will dance in front of you, showing you where your gun is
pointed. It'll glow brighter once it finds a target. But be careful, everyone
else can see it too.
Sniper
Zooming: Press F11 to cycle through views and F10 to switch back to
your normal view as a sort of a "panic button".
Night
Vision: this only works right in GL (3dfx) mode.
Kamikaze:
In the code cleanup of the Kamikaze I found some original code that specified
the range of the Kamikaze explosion. It conflicted with a somewhat reduced
range in the old LOX that was hard coded. I chose to use the original damage
and range. Kamikaze now inflicts 600 damage at a range of 800 quake units so
if you KAMI someone, RUN LIKE HELL AWAY FROM HIM. It should be really
interesting to see how kamikaze works in some of these smaller maps. If this
range proves excessive, I will fix it in the next release.
Note: X7 found a nice BANZAI! sound in the LOX PAK files and I changed the
Kamikaze code to use it. Kamikaze is a laugh riot when you hear it.
Cloak:
This essentially nullifies the homing weapons and the scanner. If you use this
command it will hide you from the scanner and make it so the homing weapons
don't home on you. BUT, in turn you glow 'visibly' to other players that is you.
Note: Cloak and invisibility now protects against homer and skipper
rockets. There was a bug in the old code preventing cloak from doing the job.
Homers/skippers become conventional rockets if the player launching them is
cloaked. Angle of Mercy and Angel of Energy defend against homers.
Detonate:
Bind this command to a key. Use the command whenever you want to detonate an
explosive.
Explosive:
Bind this command to a key. Whenever you want to use it press the bound key
and then fire from the grenade launcher. You can only have one grenade out at
a time and when you fire a second grenade the old grenade will detonate.
Invisibility:
This is our second in the cloaking family. When you use it you become
invisible to your opponents but your blip is still on the scanner and the
homing weapons can still home on you. This is the ultimate Sniper tool.
GUIDED
MISSILE and GUIDED NUKE: The age-old
bug that caused players to end up in quake2 space locked up because they
launched a Guided Missile at someone with Angel of Mercy has been fixed. Now
the Angel of Mercy can eat the rocket and the launching player gets his point
of view back.
Note: Guided Missile shows a head gib in
flight. Guided Nuke shows a conventional missile in flight. The SPIRAL ROCKETS
are also head gibs. These changes are courtesy of Phlem.
Flashlight:
Ever have problems with a camper hiding out in the dark, camping out and
sniping everyone that he sees? Well with this you can find them and put a stop
to them.
Check
Stats: Have you ever wanted to know how healthy your enemies are?
Well know you can know by using the 'checkstats' command. By using this
command you will be able to know how much health and armor you enemies have,
and how far away they are from your current location.
RANGE
or RANGEFINDER: This displays
the range to the target in your cross-hairs. This target can be a wall or a
rock or another player.
HEIGHT:
This command displays your height within the map coordinate space.
SKINLIST:
The skinlist command was added to the server to allow players to list the
players and skins when playing LOX with teams-by-skins enabled. This allows
admins or players to see who is running what skin and avoid conflicts in melee
deathmatch or to join up teams by changing to a team skin.
ID
or playerid: This displays the
player name and skin of the player in your cross-hairs. This is much better
than it used to be, I relocated it immediately below the bottom edge of the
scanner in the middle of the screen so that you don't have to move your eyes
all over the screen to ID who you're looking at.
ANTICAMPER:
The anti-camper mode can now be set by server admin by setting DF_CAMPER in
the DMFLAGS, (add 262144 to current dmflags). The default time is 60 seconds,
the cvar campertime can be set in the server.cfg file to any number of seconds
from 5 to 600. The player is warned to start moving 6 seconds before he dies.
This should fix the wall/rock hiders reeel gooood.
FPH):
This displays your frag rate in Frags
Per Hour. This display is a little kinky in that it doesn't show up unless the
FPH is non-zero. The first time you turn it on it may not display at all
unless you have a few frags accumulated. Negative frags yields negative frag
rates.
Map
Voting: Users can now VOTE for a map at any time.
Type "vote map mapname" at the console (without quotes of course) to
initiate the map vote. The announcement is made and the initiator can then
vote yes or no. Reminders are sent in case anyone missed the announcement.
Players vote in the console by typing YES or NO (upper or lower case doesn't
matter) and the votes are tallied. If the vote passes, the map is changed
immediately. If the vote fails or times out, play on the current map
continues. If you are alone on the map, do vote map mapname and then yes at
the console and change the map without need for rcon. If the map does not
exist on the server, the current map does not change even though it says it
will.
User
Manual: Type "man weapon"
at the console and the game will tell you about that weapon or feature. For
example, type "man angeloe" for a short description of the Angel of
Energy. This is actually an old feature, I have been adding and making changes
as needed. I am always looking for improvements to the man pages, so if you
have something to suggest, post
it to me.
| ANGELS |
| *WARNING:
Being cloaked or invisible does not hide you from any angels* |
| Blindness: |
Let this angel rip and your enemies will never see that
single Rail shot coming at them. |
| Death: |
A small glowing spirit orbits you constantly. Whenever
you fire, it fires too, in whichever direction you're facing
effectively doubling your firepower (at the cost of double ammo use,
of course). |
| Energy: |
Like Angel of
Mercy protects you from the following weapons: plasma, bfg blast,
bolt, flare, positron, floating mine, positron explosion, cataclysm
explosion, plasma explosion, pulse, homing rocket, nuke. As with Angel
of Mercy sometimes it doesn't protect |
| Flame: |
With this angel you can be hot, really hot. Just light
this angel up and you can burn all of your opponents up. |
| Frost: |
A cool new angel that will make your opponents freeze in
their tracks. Let this little helper loose and it will freeze anyone
who comes close to you but watch out, it may mistake you for an enemy
sometimes. |
| Horror: |
Ever want to scare the
'begezuz' out of your opponents,
well with this angel you can. |
| Life: |
A different small glowing spirit orbits you, picking up
any items you pass by. |
| Mercy: |
Protects against
the following weapons: plasma, grenade, rocket, bfg blast, bolt, super
shotgun, buckey ball, flare, spike, positron, pulse, homing rocket,
guided rocket, guided nuke, nuke.
Note Angel of Mercy deflects the Angel of
Frost. |
| Plague: |
Rapidly depletes
your opponent's health until he has only 10 health points left, making
him an easy kill. The range of the angel is 100 quake units. Flying
the Angel of Life gives immunity to plague. Plague rate of decay is
set at 5 health points per client cycle (50 points per second). |
| Revenge: |
Depletes other
players health by 50% per time tick while in contact with the opponent
until their health is reduced to about 25 points. This even works
against regeneration holders. Use this to get close to a regen
or vamp and then wham! Easy kill, right?
Note: Angel of Revenge deflects the Angel of
Revenge. |
| Unfreeze: |
Don't you hate
it when you get frozen? Well now with this little baby you can get
unfrozen.
Note: Angel of Unfreeze deflects the Angel of
Frost. |
|
A word about FLARES.
Some losers like to lag the server with flares. You can now clean them
up buy running through the flare cluster with Angel of Energy or Angel
of Mercy flying and they will eat up the flares. Yeah, baby! |
| Armor |
|
 |
| Bullet: |
Same as Slug and Cell armor but protects against Bullet
weapons. |
| Cell: |
AND do you ever get tired of those people who always
using the Positron or Freezer? Well now with this new
armor you can enjoy yourself at their expense. You have a 300 to 1
chance of getting this armor. When you do get the armor those people
who do abuse the Positron and Freezer will get also nice
surprise. |
| Grenade: |
Same as Slug and Cell armor but protects against Grenade
weapons. |
| Rocket: |
Same as Slug and Cell armor but protects against Rocket
weapons. |
| Shell: |
Same as Slug and Cell armor but protects against Shell
weapons. |
| Slug: |
Ever get tired of those people who always use the Railgun
or Railgunsweeper? Well now with this new armor you can enjoy
yourself at their expense. You have a 300 to 1 chance of getting this
armor. When you do get the armor those people who do abuse the Railgun
or Railgunsweeper will get a nice surprise. |
Finally, some of the
standard weapons have been modified:
The rockets from the
standard Rocket Launcher, and hand-thrown grenades, will spray fire when they
explode.
When you grab a machinegun, you get the Machine-Rocket gun first. Similarly,
when you grab a Railgun, the Flamethrower comes up first.
Lasted edited on 02/08/2005