LOX Mod Changelog:
Changes made by QwazyWabbit
12/12/2003 - P_client.c(731) changed "reaped" to "ripped" and took out extra spaces
in the text.
12/21/2003 - Fixed decoy bug causing homer rockets, trackers and skippers to crash server.
12/30/2003 - Fixed decoy bug. Skin of decoy was always skin of client 0, the first client
to connect to the server. Modified g_monster.c, monster_start(). The
decoy spawn code was setting the proper self->skinnum, but monster_start()
was setting it to 0. Decoys now have the skin of their owners.
12/31/2003 - Fixed hook bug. Grapple and chain lingered if player disconnected with
hook engaged.
01/10/2004 - Limit number of deployable lasertrips to 3. (Now a variable, see 1/17/04 below.)
Added lasertrip member to gclient_s in g_local.h.
01/10/2004 - Floating mines (g_weapon.c), limit is 7. TODO: Test mines, check for bugs.
Essentially no code change so far. Oops, no floating mine launcher object?
FML works in cheat mode (give all) but how to pick up launcher in normal game?
01/15/2004 - Debugged lasertrip limiting. Tested OK with downlevel client (1.11) and
mod-less Mac client, no bugs.
01/15/2004 - New cvar, debugmodels. Set it to 1 in server.cfg if you want console output of
model information. Now this can be turned off or on at runtime.
01/17/2004 - New cvars, max_trackers and max_lasertrips. This allows server.cfg to set the
maximum allowable trackers or laser tripwires a user can deploy.
New commands for config: set maxtrackers n and set maxlasertrips n.
01/18/2004 - Revisited debug model checking. Do the check always in deathmatch dedicated
maplist mode as before but only print the messages if debugmodels is set.
01/20/2004 - Enabled BFG weapon in unlimited ammo mode. See dmflags parsing in g_items.c.
Was a hack to disable them long time ago. Need to make sure weapon banning
will work. This might take some work since banning BFG and FBFG will also
affect the vortex and other weps that depend on the BFG objects. This
complication is probably the reason for the original hack in the dmflags.
Note: Need to check wep select code and do selection based on weapban
and keep the bfg object, just don't allow its selection.
01/21/2004 - Deadman reports shortening gamename fixes nagging Info string length exceeded
message. This is coming from Info_SetValueForKey() in q_shared.c when the
server has to send the server information to a client like Gamespy. This
message is caused by the server detecting that it needs to send a big
frame to a client. Threshold is 512 bytes. Max key/value size is 64 but
LOX sends a lot of extra server keys that other mods don't.
Lay one or two proxy DLL's on top of it and you get lots of status info.
02/14/2004 - Added server configuration varable kami_frozen to allow clients
to go kamikaze even if frozen. Use "set kamifrozen 1" to allow.
03/07/2004 - Re-invented guided grenades. Added g_weapon.h for interface into calling
the g_weapon.c functions from within l_rockets.c. Added server configuration
variable disruptor_trackers to allow trackers to be launched if you are
carrying disruptor. Use set disruptortrackers 1 to allow them.
03/09/2004 Added time and timeleft/timeremaining commands. Command "time" tells you
what time it is using _strtime(). Command "timeremaining" tells you how
many minutes are left in the match.
03/10/2004 - Changed gamename to shorter text. Removed revengereward, highfraggerreward
and sv_bestplayer from the CVAR_SERVERINFO class of variables. This keeps
the status frame under 512 bytes and gets rid of annoying "Info string
length exceeded" messages. I don't think these needed to be serverinfo vars anyway.
Fixed Cmd_Time_f function. Originally commented out, I blindly recovered it for use.
I must confess I didn't do the homework right away. _strtime is non-portable. Fixed
the glaring error with ANSI C time() and ctime() calls instead. Now it even prints the
day, date and time real purty-like.
03/11/2004 - Fixed bugs in time functions. They used gi.bprintf() and this broadcasts too all
users... oops. Use gi.cprintf() instead. It's not a bug, it's a feature.
I might consider creating a broadcast version of the time commands later.
Maybe something like "It's <timedate> at the <servername> server, but it's
<clienttime> at <playername>'s and there's only <minutes> left
in this match". With appropriate spam limiting, of course.
03/13/2004 - Replaced some player obituary texts.
Fixed some spelling and tried to add a little humor.
03/17/2004 - Set a hard coded floor of 1 and ceiling of 10 trackers in the tracker limiter.
It was possible to set huge tracker limits on rcon and lag the server.
Reset tracker initial damage to zero. Setting it to 10 caused lag when
a bunch of them died all at once.
Fixed up some more text formatting in obituary texts.
03/20/2004 - Increased damage radius of vacuum maker by 20% (1000 -> 1200) and
increased damage to 250.
Doubled Kamikaze damage from 300 to 600.
Released as Version 1.12.1.
03/20/2004 - Version 1.12.2 commences.
Decreased damage from 1000 to 500 on homer rockets.
More messing with obituary texts.
03/23/2004 - Released 1.12.2
03/27/2004 - Spell-checked help (man) text.
Reorganized Cmd_Help function.
04/03/2004 - Split guided, homing and guided nuke rockets into separate files.
04/22/2004 - Added code for addition of floating mine launcher to inventory when player
picks up a grenade launcher.
05/29/2004 - Fixup nuke, guided nuke, guided rocket classnames. Enabled angel of mercy
to catch nukes. Still working on guided grabs. When angelom catches an eligible
projectile it calls G_FreeEdict on that entity and this blows the logic of the
guided rockets and guided nukes leaving the player who fired the guided rocket
in the floor or somewhere in limbo. The only way to unlock it is to command kill.
Keeping the class names distict for each weapon takes care of a lot of interaction
issues with angels and trackers and whatnot.
Fix for Floating Mine Launcher select. Users need to change bind in bindings.cfg
for grenade launcher to read:
alias grenadelauncher5 "use double impact;wait;bind 6 grenadelauncher6"
alias grenadelauncher6 "use floating mine launcher;wait;bind 6 grenadelauncher1"
05/31/2004 - Released 1.12.3 for Windows and Linux.
06/13/2004 - Re-release of rebuilt LOX 1.12.3 for Windows and Linux.
06/19/2004 - Coded configurable limit for floating mines. Default limit is seven
mines. Set maxfloatingmines in server config to change. Maximum allowed
per player is hard coded at 10, minumum is 1.
06/26/2004 - Denial of Service bug found by Tommy<WOS>. Can crash server every time
under certain conditions. Affects all versions of LOX prior to 1.12.4.
Fixed angelom code that had test code in it that printed diagnostic messages
in 1.12.3 release of the mod.
Defined manifest constants for darKMajick grenade types.
Allow floating mine launcher to fire most kinds of darKMajick grenades.
FML now works with all grenades except the teleport grenades, if you're
holding teleports, it launches normal grenades instead.
Released 1.12.4 for Windows and Linux.
06/30/2004 - Version 1.12.5 commences.
Added Angel of Energy.
Divided angels into their own source files to make maintenance a little
easier (I hope). Now we can pull an angel if we don't need it anymore or
modify it without scrolling through a long file to find it.
Added function prototypes and constants to angels.h
Modified all other modules that refer to angels to include angels.h.
Added AngelOE and AngelOU help text.
Improved HOOK help text, added a description of the binds you need to
write to make it work. This helps oldtimers tell newbs to the mod how
to do the bind. This is a FAQ, so now users can say "type 'man hook'
at the console" and the server will explain it for them.
07/02/2004 - Modified the angels quite a bit. Angel of Revenge now depletes other
players health by 50% while in contact with the opponent until their
health is reduced to about 25 points. This even works against regeneration
holders.
Angel of Mercy or Angel of Revenge deflect the Angel of Revenge.
Angel of Unfreeze or Angel of Mercy deflects the Angel of Frost.
Angel of Plague rapidly depletes your opponent's health until
he has only 10 health points left, making him an easy kill. The
range of the angel is 100 quake units. Flying the Angel of Life
gives immunity to plague. Plague rate of decay is set at 5 health
points per client cycle.
Being cloaked does not hide you from any angels.
07/04/2004 - Freeze grenade modified. It now inflicts damage directly on the
target on detonation.
Fixed up GuidedRocket_Explode function to simply call Grenade_Explode_dM()
for explosion effects. Now all the darKMajick grenades are maintained in
one place.
08/20/2004 - Removed durgsweeper.
08/30/2004 - Added Kaminit, super rail shotgun, and disruptor trackers.
Fixed up a lot of code and headers.
09/04/2004 - Adding map voting to allow players to elect a new map instead of depending
on admins to use the RCON command.
09/12/2004 - Fixed up some manipulations of cvars.
Perfected map voting and documented electpercentage,
electduration, electreminders.
Bounds checks for these variables so we don't do silly things.
Sanity check of linux Makefile to be sure we can still build it right.
09/14/2004 - Compiled under Linux, fixed up EOL's in files as needed.
Nice clean compile under Linux now, fixing up warnings in VC6 @ W4.
Need to check guided missiles, weaker damage actually increases health
of targets at long ranges. Kinda cool, need to find out why though.
09/19/2004 - Added cvar campertime, default value 5 second timeout for anticamper.
10/18/2004 - Found a bug that was causing cloak to be ineffective against homers/skippers.
In rockets.c the line if((blip->cloaked == 1) || (blip->oldmodel == 1)) continue;
was: if(blip->cloaked == 1 || blip->oldmodel == 1) continue;
WAY too subtle!
10/23/2004 - Fixed angelom vs. guided missiles. Angel of mercy now successfully defends
against guided rockets without sending the POV of the guided rocket owner
into the floor or some other weird space.
Changed sound file for kaminit or kamikaze to play kamikaze.wav.
10/26/2004 - Fixed angelom vs. guided nuke bug.
Fixed a lingering map voting bug. Server would crash if a non-existant map
passed the vote. Map would not change, but intermission would crash it.
10/28/2004 - Fixed freeing of angel edicts on player death.
10/29/2004 - 1.12.5 Released for use on Loxophilia and later for the rest of world.
11/14/2004 - Begin LOX 1.12.6 codebase. Version 1.12.5 will probably never be released
beyond its test use on Loxophilia.
Changed all wepban and featureban logic in order to fix float/int conversion
problems long since described in the the notes.txt. Created several i_vars
that contain the int-converted strings received by the game and stored in the
cvars as floats and string members. Now the game checks ints against ints
without casts and all the attendant overhead. See UpdateBans() for info.
11/20/2004 - Changed default maxentities to 2048 (g_save.c).
11/23/2004 - Changed map vote logic to stop spamming. A player can only initiate two
map votes in a session by default. Server admins can configure the cvar
electstarts to allow from 1 to 6 election starts per player.
Added veto power for a single no vote.
Clipped out YES/NO vote updates, too many updates when everyone is voting.
Now it updates on the timer. Player voting doesn't increase the frequency.
Voting stops on veto or when a winning vote is mathematically impossible.
After observation of 1.12.6 on Loxophilia, changed maxentities back to 1024.
11/27/2004 - Added a mapchange and timestamp to the log at intermission time. (EndDMLevel)
11/28/2004 - Fixed superblaster sweeper that was using 0 damage and not fragging.
Started splitting out some of the LOX weapons into their own files to get
rid of some of these tiresome big weapon files.
12/04/2004 - Added 6 second timer to decoy code to prevent spamming of decoys.
12/09/2004 - Modified MaplistNext function to scan for stock maps and for existence
of map file when using maplists. This will prevent server crash if the
bsp file called for in the maplist.txt file doesn't exist. The new function
skips that line in the maplist and tries the next one and logs the event.
Tweaked weapon heat parameters for all sweepers. Created manifest constants
for WEPHEAT_HIGH, WEPHEAT_LOW and WEPHEAT_COOLING to control the time constants.
Sweepers heat up and blow the shooter kamikaze-style in both low speed and
high speed sweeper fire modes. This should allow firing bursts of
sweepers long enough to be effective but still discourage continuous
sweeper firing in unlimited ammo mode.
12/12/2004 - Modified skipper and homing rockets to allow them to betray owner if
he's not careful. The rockets will home in on uncloaked enemies but
if the owner becomes a more tempting target they will start to home in
on him instead.
Angel of flame deflects frost. Angel of frost deflects flame.
Fixed weapon pickups so dropped weapons all get picked up as the weapon
they were when the fragged player dropped them.
Angel of life will ignore base weapons if they are banned. It used to
fly off orbit and go off into space. Now you have to run over the weapon
to get the LOX weapons if the basic quake2 weapon is banned.
Release Version 1.12.6 This marks the one year anniversary since
QwazyWabbit began work on WOD:LOX.
12/17/2004 - Fixed conflict between rangefinder and CTF HUD variables and tokens. Now
the game correctly displays CTF icons and scores.
Added rangefinder to HUD in CTF Extinction.
Set CTF cloaking colors to red and blue so players can tell each other
apart when cloaked. Need orange glow for invulnerability?
Fixed lightning gun effect on grappling hook chain in CTF mode.
Fixed OnSameTeam function to properly handle skin teams and CTF teams.
12/22/2004 - Added skinlist command. This lists the player's skins by client number
for all players in the game. I added this to get around the fact that
R1CH's R1Q2 client hack kills the skins command in that version of the
client.
12/26/2004 - Fixed the tracker lock bug at last.
12/27/2004 - 1.12.6 Version tagged for release for Linux and Windows.
12/30/2004 - Fixed up HUD, now using manifest constants in strings so game can keep
the messgages straight without a lot of programmer work. Created a
unified initialization function for the HUD in all modes.
FPM, Rangefinder, Height and playerid toggles all survive across respawns.
Eliminated redundant HUD functions in CTF code.
Changed FPM to FPH. (Frags per Hour)
Made ext_devt cvar to enable users to use the lasertrips to get point locationals
for extinction map ents and weapon placements. The old way used a compile-time
define to create a special build for it. This provides a runtime switch anyone
can use.
01/14/2005 - Fixed cheats testing in coop mode. Disallow cheat commands if we're in coop mode
and the cheats flag is not set.
Fixed several different server-crashing bugs in coop mode.
01/16/2005 - LOX Version 1.12.7 Released.
02/08/2005 - Fixed several instances of gi.multicast calls that didn't have gi.writebyte calls
first. This was causing r1q2 to crash with "SV_Multicast: no data" fatal errors. Good
catch by r1q2, but fatal errors are no fun. The calls in LOX were due to programmers
commenting out some lines and failing to comment out the gi.multicast calls with them.
Apparently there are quite a few mods out there with this kind of error because there
were several complaints about servers running r1q2 getting this error. R1ch said he's
going to log this error and make it non-fatal in newer releases (b4449 crashes).
02/19/2005 - Changed voting function to use gamemap command instead of map command
for r1q2 compatibility.
02/23/2005 - Floating mines stop glowing when they stop moving. This makes the napalms, plasmas
and other DarKMajick types harder to see and avoid.
02/28/2005 - IP addresses of say and say_team commands are logged in Linux and Windows.
03/02/2005 - Fixed vote map command to disallow .bsp in command to avoid extra .bsp being
added to the map name. The mod automatically appends .bsp to the name. If
it's passed to the server with two extensions the server will crash.
03/09/2005 - Sniper trackers would launch and track but didn't fire on targets. Fixed.
03/14/2005 - Added a 45 second time delay after a level change before the game
will accept a vote command from a client. This prevents map vote
cheating where someone could force a vote before all the players
are reconnected. Using the gamemap command and r1q2ded closes the
cheat window nicely, but this ensures servers that don't run
r1q2ded aren't vulnerable.
03/17/2005 - Filter some chars, like /, \, ; and . in vote map commands to prevent
server crashing due to malicious user input causing map not found errors.
Still need to revisit this and make sure we catch all bogus chars.
03/19/2005 - Created CN_* classnum values for determining weapon/entity class numbers
instead of doing string compares on classnames.
03/25/2005 - Modfied UpdateBans function to allow the function to be called in the server
loop so a weapon ban will be activated immediately when it's changed via
an rcon command instead of on the next map change.
Added the homerseekowner cvar so admins can turn off the owner-homing
feature of homing rockets and skippers if they like. The default state is 1
(on) so current admins don't have to do anything to maintain existing LOX, setting
it to 0 disables the owner-seek and the rockets behave as they did in
version 1.12.4 and earlier.
Added LogPlayerStats function. Player & map information is logged for
statistics collection. Setting logstats 0 turns it off.
05/04/2005 - Fixed LogPlayerStats so it doesn't print disconnected players in the summary.
Started adding ARSG compatible output for statistics logging.
05/07/2005 - Finished ARSG logging function and documented means of death. Three
logging modes: logarstats 0 means no statistics logging (default mode), 1 writes
a lox/arsg.log file, 2 puts the statistics into the qconsole stream.
05/10/2005 - Fixed MaplistNext function. Map selection now handles blank lines in
the maplist.txt file and won't stick on the last good map. If changing maplist
file contents on a 'hot' server the maplist variable will wrap back to 1
if it was pointing past the end of the revised maplist file.
Fixed vote map logic. Game now checks to see if the map exists before
it starts a vote on it. Warns the player who initiated the vote if the
map name can't be found on the server. Voting now prints the YES/NO votes
when the vote passes or fails. Added code to prevent new joining players
from initiating a map vote less than 45 seconds after they join the game.
05/12/2005 - Fixed output format specification in ARSG logging to add leading zeros
to the time/date fields.
05/24/2005 - Changed sign of roll angle in jetpack. It now rolls in direction of
strafe instead of opposite.
05/27/2005 - Fixed door_blocked bug. A blocked door could pass a NULL activator to the
G_UseTargets function when blocked by a player. This caused server to crash.
Modified door_blocked function to use ent->enemy as activator if ent->activator
is NULL. This should prevent a null activator from being passed into G_UseTargets.
Enhanced the G_UseTargets function to print diagnostics to log so map developers
can know which entity to fix.
06/05/2005 - Used X7's loxtestmap to check spawn functions of all weapons and items. Fixed
a lot of missing spawns in the grenades and weapons.
Fixed voting yet again. New players can't initiate vote for 45 seconds after
joining a game in progress unless they are the only player. A player who joins
a game where a vote is already in progress can't vote for that election, he is
not counted in the head count for the duration of the election. This prevents
reconnect cheating on the votes.
06/12/2005 - Drop cells on death when holding blaster or superblaster.
Partially fixed NULL ent->think bug, server now logs the event but doesn't crash.
Expanded the information that is logged for diagnostic purposes.
(SV_RunThink in g_phys.c) Still need to find the real cause of this but I suspect
we have some map bugs as well as G_FreeEdict() sync problems. Perhaps related to
angelom or angeloe freeing entities that still need think cycles? In any case
the server won't just crash.
Made jetpack droppable. One interesting feature, dropping jetpack while flying
keeps you flying. Pick up the dropped jetpack and get a new fuel load.
06/17/2005 - Fixed guided missile entity so it uses bazooka grenade instead of head gib.
Use dM grenade glow too. Created SetGrenadeEffects function so even bazooka
sweeper could use them if we wanted. (not sure this is a good idea)
Fixed dM grenade functions to use separate dmg and dm_type to fix unknown
grenade type bug that arose from using dmg to contain the dm grenade type.
I think the grenade functions still need some good cleaning, but this can
be done as the grenades are improved.
The shrapnel grenade now inflicts damage and radius damage consistent with
the size and scope of its explosion.
06/21/2005 - Fixed CTF spectator no-pitch bug.
Fixed CTF spectator visible bug.
06/21/2005 - Fixed laser sight glow.
06/26/2005 - Added respawn_protect cvar, allow server admin to control how much time
the respawn invincibility lasts. max. 6 secs.
06/30/2005 - Added g_nukes_takedamage and g_rockets_takedamage cvars to allow admins
to control whether guided nukes or rockets can be shot down.
07/02/2005 - Fixed bad modelindex in PBM_FlameCloud2 function in x_fire.c causing
placeholder entities in the nuke explosions. Credit to Mr.BovineOrdure
for spotting this.
07/04/2005 - Fixed bug in revenge factor. It was using i_featureban, not dmflags
and conflicted with FB_PUSHPULL.
07/10/2005 - Added deployed Tracker and Turret HUD counters.
Documented some of the HUD layout stuff so I don't have to keep
figuring it out each time I go back to it.
Use turretcount and trackercount to display them in the hud.
07/23/2005 - Added push/pull text so players know who push/pulled them.
08/01/2005 - Angel of Energy now protects against push/pull.
09/25/2005 - Fixed bug in lbinds where new connecting client would inherit old disconnected
client's lbinds. Strings are initialized to null at client connect. User must
initiate lbind commands after connection and they will persist thereafter.
Fixed a server crash bug where a character string could kill the server.
Re-arranged a BUNCH of fragban constants that were overlapping and not
functioning due to borrowing from the weapon bans. There are only 32 bits
in the fragban but we have 90+ MODs, can't ban them all, need to select from
the most likely to be needed.
10/31/2005 - Minor fixups of lbind code. Using strncpy instead of memcpy, memcpy
was putting garbage in. Protected against buffer overflow if malicious
user decides to try long string inputs.
Added a numeric readout to weapon heat bar.
11/05/2005 - Fixup weapon heat.
Added player count to summary log stats at map end.
11/08/2005 - Fixed angelom and angeloe code to pick off guided nukes and missiles.
Used this opportunity to make the two classes more identical in structure.
12/08/2005 - Fixup tracker and turret bug discovered by DontKillMe. Trackers were
not retaining the grenade types when the owner switched grenade types
and were following the change to the new type. Set the dm_type when the
tracker/turret is spawned and use it instead of the owner's dM_grenade
type.
12/09/2005 - Fixup vamp, regen and armor probabilities.
01/21/2006 - Set default maxclients and maxspectators to 12.
02/19/2006 - Fixed laser tripwires to despawn when player dies/respawns to keep
the number of active tripwires per player down to the configured limit.
03/09/2006 - Decreased radius damage and damage radius on shrapnel grenades.
03/09/2006 - LOX Version 1.12.9 Released.
04/18/2006 - Refined voting functions a bit. Added a cvar electautoyes to allow
admins to control whether vote initiator automatically votes yes or not.
Deleted jetpack drop capability.
Changes made by TheLopez
06/22/2005 - Fixed lbind command.
Updated lines 95, 107, 120 to use G_CopyString instead
of a straight assignment. Verified fix.
06/24/2005 - Added sticky trackers (turrets).
06/25/2005 - Added anti-flare gun. When fired it will create an area that dark instead
of lit up like the flare gun.
06/27/2005 - Added midnight grenade. Launches 12 anti-flares.
06/28/2005 - Added freezatron and freezatron grenades. The freezatron is like the positron
except for the damage has been toned down and it will freeze you
if it touches you. The longer it touches you the longer you will be
frozen.
06/30/2005 - Added Banzai and Floating Rail Grenade. The two grenades are launched like
normal but after landing on the ground they will rise up into
the air and then fire their deadly payload. Banzai grenade will
fire the same ammo as the kaminit and Floating Rail Grenade will
fire a rail shot.
07/04/2005 - Prevent trackers/turrets from launching teleport or midnight grenades.
- Updated rise rate and time for the Banzai and Floating Rail Grenades. They
now take 0.3 seconds to rise to their appropriate heights.
- Fixed bug that would cause Banzai and Floating Rail Grenades to float when
fired by anything else than the grenade launcher.
07/06/2005 - Update spinning rail grenade to have a better rail shot distribution and speed
- Update LBind commands, they will now persist between map loads. Before players
would have to reset their LBinds after loading back into a map.
07/15/2005 - Updated and expanded airstrike. It will now use some of the selected dm
grenades. The airstrike strike location and speed is also now
randomized but it will hit in the general area of the lsight. Also
lsight is automatically turned on when the airstrike is called and
turned off if the airstrike is intercepted or when the airstrike
arrives.
07/20/2005 - Updated banzai grenades, they will now only fire 12 shots but those shots will
target the nearest player.
08/01/2005 - Updated freezer grenades, they are launched like normal but after landing on
the ground they will rise up into the air and then fire 12 shots but those
shots will target the nearest player.
Changes made by Phlem
09/13/2004 - Changed spiral rocket model to gibs/head2/tris.md2
09/13/2004 - Changed rocket model to gibs/skull/tris.md2 in l_rocket.c
11/26/2004 - Updated kill messages in p_client.c:
- new message text for most of the messages
- "repair" of gender id on a couple of messages
- Addition of stuff / say for two or three more death types
08/29/2005 - Added "offworld teleporter" syntaxt to enable interserver game transfer.
09/03/2005 - Added options entity loading at map load time. (new file: g_ent.c)
============================================
Project notes:
Note: Project settings for local debugging: (Debugging tab/General settings)
Executable name for debug session: c:\quake2\quake2.exe
Working directory: c:\quake2
Command line arguments: +set port 27912 +set dedicated 1 +set game lox +set deathmatch 1 +set maplist 1 +exec server.cfg
Post-build step: copy Debug\gamex86.real.dll c:\Quake2\lox (assuming we are using GameCam 1.04 as
the proxy dll. Just use gamex86.dll if this is the only game extension dll.
Remote debugging, add this:
Remote Executable path and file name: c:\quake2\quake2.exe
Use MSVCMON.EXE on the remote target to open debugging server on target.
Use Build | Remote debugger connection to configure IDE for tcp/ip connection.
Using GameCam 1.04 from Avi Rosen. This is a transparent cascade proxy so it's
name is gamex86.dll and it lives in the directory of the mod we are playing.
Consequently the game mod dll gets renamed to gamex86.real.dll and the GameCam
loads this on initialization.
Beware the post-build commands in the project.
The post-build commands copy the game dll to the working directory for debugging.
|