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LOX mod Installation

15. To install LOX mod we need to download the necessary files, make sure you are in the main Quake2 directory, ie. /usr/local/games/quake2 The example assumes you have ‘wget’, but you can download the files here also:

- http://www.clanwos.org/programs/lox_1_12_7_full.zip
- http://www.deaconstomb.org/pub/q2/mods/lox/lox_1_12_7_full.zip


# wget http://www.clanwos.org/programs/lox_1_12_7_full.zip
# unzip -a lox_1_12_7_full.zip
# cd lox
- set file permissions for lox files:
# chmod 644 * ; chmod 755 gamei386.so

16. Edit the Server.cfg file to change the Server name, edit the game variables, etc. We also need to enter in some vital information to better help administrate the Server.


# vi testserver.cfg

-Edit the line “set rcon_password somepassword” (now you can issue remote commands via the console, such as changing the map, ie. rcon map q2dm2) and enter in a unique rcon password.
-Edit the server name line to designate your server.

17. Edit the motd.txt for a unique message when entering the server.


# vi motd.txt

18. With the basic LOX mod setup we can check and see if we have a working LOX Server. Change to the main Quake2 directory and start the server:


# cd ..
# ./q2ded +set dedicated 1 +set game lox +exec testserver.cfg

You should see a lot more console feedback this time with the addition of the LOX mod. To verify some information, you can issue the commands, “serverinfo”, “status” and “game”. That’s about it for the general Server configuration, now’s it a matter of fine tuning the Server.cfg file variables and getting things just right.


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