
Re: Volt: Game Editor project
updates everyone!

Finally the camera system is up and running! Time to start building the selection handlers (finally). Wireframe & texture modes need to be added at this point too. Next step after handlers is to ensure entity & brush creation is going smoothly. I've been working on the OpenGL end of it lately.
New Features in 0.20.00
- You can toggle the grid per viewport now.
- Perspectives can also be changed in any viewport to suit your liking (still slightly buggy, but works)
- Context menu supports toggling of lighting (when It is implemented fully) only in the 3d view
- Middle mouse wheel button is for zooming (2d/3d)
- Right mouse button in 3d is for looking around; in 2d it's used for panning.
- WASD in 3d view is the "fly" mode.
- Tabbed documents finally for correctly. long standing bug where GL contexts weren't being redone correctly.
